Keywords
Normal Damage - Damage that gets naturally deflected by Armor Rating. When any card says 'damage' or 'dmg.' with no other pretext wording, it is always assumed as normal damage.
Direct Damage - Damage that ignores Armor Rating but can still be defended against by any Reaction/Response cards. The word 'Direct' found on Ki card assumes direct damage.
True Damage - Damage that ignores Armor Rating but can only be absorbed. The word 'True' found on Ki cards assumes true damage.
Ultimate Damage - Damage that can only be deflected by other Ultimate cards or Legendary cards.
Crtical Damage - Incoming damage that matches a Character's Critical. When this happens add +1 to that incoming damage for whichever damage type it is with the exception of Ultimate damage (if hit with true, add +1 true, if hit with Direct add +1 Direct, if hit with normal add +1 normal).
Absorb - Defensive ability that negates True Damage.
Physical Damage - This is a type of a damage output by Characters, it it resembled by this symbol:
Magical Damage - This is a type of a damage output by Characters, it it resembled by this symbol:
Armor Rating - This is a Character's Shield. The Armor Rating naturally deflects normal damage, the symbol is:
Until next hit - This phrase describes that an effect will last until the next. This means the effect remains until the next time any Character is hit by any incoming damage or ability, after the 'hit' occurs then the effect resolves. These effects don't go away due to a new Sequence or changing roles/turns. They remain until the next hit occurs.
Until next attack - This phrase describes that some effect will last until the next attack. This means the effect remains until the next time this Character attacks. These effects remain on a Character while another ally attacks. It is only once the Character with the effect attacks, then remove effect. These effects also don't go away due to a new Sequennce or changing roles/turns. They remain until the next attack from the specific Character occurs.